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During this time period, BattleMechs were introduced changing warfare. Age of War This was designation for early time period (sub-era of Star League Era) where mass colonization and formation of early interstellar nations formed and fell with rapid uncheck warfare which razed many wars.
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Aff (Slang) This is a Clan term meaning, Affirmative or Yes. Like all combat vehicles with fusion reactors they, have can be equipped with array of weapons and need heat sinks to regulate the heat generated by these powerful systems. It powered by fusion power planet can achieve great speeds. Usually this includes entire section of a Mech arm actuator, leg actuator, hand actuator "Battle Fist", etcĪerospace Fighter This is a form of trans-atmospheric combat vehicle, which can fly in a planet's atmosphere or in space. Actuator (Technology) This term for bendable / joint section of a 'Mech that moves. Usually Abtakha are people who were warriors who were proven in battle with honor or skills to be made a Bondsman and later shown to have become worth of their new adopted Clan. Abtakha (Term) This is the Clan term designating a person whom was adopted from another Clan. Example in canon is Clan Nova Cat, which was removed as active clan in eye of their peers and many their members were killed while being forced to leave at short notice. Many cases instead of honorable combat and absorption, this is open warfare and killing all members of the Clan being target of a abjurement. It was the Mechs and the background universe that drew me into the game, not the game mechanics per se, and to me the Technical Readouts are an important part of the appeal.A Abjurement This is the forced exile of a Clan from the Clan Homeworlds. With the sheets alone the Mechs are just uniform grey stats. That being said, it is a game about giant robots, and the TROs give some character to those robots. So strictly for game play the TROs are not necessary. These early record sheets were a dubious luxury, and people were used to filling out record sheets by hand instead.Īs time went by the rules from past TROs got absorbed by updated rule books, and FASA started generating sheets entirely by computer, making them timely and reliable, and covering virtually every variant. (I remember unpleasant disputes: "Your left torso is off, that means your XL engine blows!" "I'm fine, no XL slots here on my sheet." "It's a typo, check the TRO, do the math!" "It's the official sheet, this is FASA gospel!") The first record sheet books were missing many variants, and they were notorious for their typos. Official record sheets would only be published later, sometimes many years later. They used to be the way new Mechs and technologies would get introduced: TRO:2750 brought the rules for Star League tech, TRO:3050 introduced Clan tech rules, TRO:3058 has IS Omnis, TRO:3060 the Protomechs. I think the Technical Readouts have dropped in importance over the years. There are mixed reviews for them, including that the paper used is too thin. There are even PDF-only TROs that could have seen print prior to the newer recombinations, so I'm not sure what the grand strategy with these new ones are. (I'm also not a big fan of the necessity of ramming all the Kickstarter characters into the IlClan Recognition Guides but I simply don't have a better solution.) I wish Catalyst would have reprinted amazing books like TRO 3039 (itself, a compilation), TRO 3050, and 3075 vs recombining select mechs into vague eras. Ultimately, TROs are great additions to the universe lore and are handy compilations of mech designs for a given timeline, but are absolutely not essential reading. (These books rarely have tabletop-rules-relevance otherwise.) I'd also argue that the Golden Century one is deceptively anemic since it includes record sheets, though this could be a benefit for those that don't choose to use Skunkwerks, Megamek, or Flech's sheets. The newer TROs have questionable inclusions based on the title era and even exclude certain classic mechs from previous releases.
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